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Project 3rd Cloud
- Feedback is important.
- Players don’t know they need to manually equip the weapon.
- Players don’t know what object in the game can be interact with.
- There need to be an instruction or help to explain the game.
Project Food Fight
- Instruction should be provided little by little through the game.
- Give tips to the player.
- The game needs to explain the character cards.
- There has to be feedback of hit and miss.
- The game can add more weapon and attack style.
- Player should be able to choose more action. Ex. Defense.
Project Circular Strife
- There should be more different movement that player can do in the game.
- Implement some physics in the game would be better.
Project Antlion
- Too much random on the game makes the game boring, because winning or losing in the game will only depend on the player’s luckiness.
- Player has very little control of game due to the randomness.
- The name as “Antlion” is confusing which player does not know what it is, and that may also cause some misunderstand.
- There should be more abilities for both ant and antlion so that both sides of players will try more on taking advantage on others. This can create more treat to the player and encourage the player to achieve the game.
Project Fins of Fury
- Add reward in the game would motive the player to play more.
- Rules should be given little by little through out the game, or have a trial or introduction level.
- Player may get new ability or power up after defeat certain enemies, such as bosses.
- Create more paths for player to discover. One way path may be boring.
Project Mizu
- The player should have chances to perform a critical attack.
- The attack can add more abilities in it, such as create bad status on enemy.
- The game should allow the player more alternate choice, such as defense and healing.
Project Untitled
- Player cannot gain items as reward for defeating enemies.
- The game need to control the number of puzzles.